Damnation feats focus on deals, bargains, and extraplanar creatures.
Damnation feats are available to those with particular ties to fiendish forces. Characters can gain additional benefits if they have more Damnation feats, as specified in each feat's description.
Feats related to Obediences are also listed here due to them interfacing with some of the Damnation feats.
Non-Evil Damnation Feats: Although many of the Damnation feats have thematic ties to evil outsiders specifically, these elements may be altered to accommodate attunement or investiture in other planar forces. The patrons for these feats could be angels, psychopomps, proteans, elementals, or some other outsider. Similarly, effects which apply to evil effects or outsiders could be rewritten to apply to good, chaotic, lawful, or possibly even element-attuned entities. Finally, the complication of raising a creature with Damnation feats may be a result of their close attunement to a planar power rather than a fiend laying claim to their soul. Non-evil Damnation feats may have a different title such as Enlightenment or Allegiance feats. Players should consult with their GM regarding what alterations to Damnation feats are acceptable in their game and setting.
Alternate Damnation Feats: Although they are not officially listed as Damnation feats, the following feats are nonetheless indicative of powerful connections with fiends and may at GM discretion be counted as Damnation feats: Apocalyptic Spell, Damned Disciple, Damned Soldier, Deific Obedience, Diverse Obedience, Fiendish Obedience, Greater Planar Infusion, Improved Planar Fusion, Mind over Manners, Planar Infusion, Stygian Spell.