Creatures using unusual forms of sensory perception such as blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; such creatures must make a Perception check as normal to detect you when you make use of the Stealth skill.
Lurker foils divination spells and Divination sphere sense abilities in the manner described above, but has no effect on spell, sphere, spell-like, or supernatural abilities specifically used to uncover information about you rather than enhancing the user’s perception, such as when scrying or using the Divination sphere‘s divine abilities.
Author's Note: The Lurker talent protects against forms of perception, such as blindsight, greensight, or tremorsense, or other similar forms of vision which would pinpoint a creature and negate their use of Stealth. This does not include effects which would negate other things that allow you to stealth, such as true seeing or see invisibility.
This extends to the Divination sphere, protecting against (sense) talents which provide effects similar to blindsight or blindsense (such as greensight, tremorsense, thoughtsense, spiritsense, touchsense, et. al). This talent does not protect against all (sense) talents, only those which provide forms of perception similar to blindsight or blindsense or would otherwise pinpoint a creature using Stealth.