| d100 |
Result |
| 1 |
All creatures within close range of the caster are targeted by a grapple check as the Telekinetic Maneuver talent. These grapple attempts persist against each affected creature for 1 round per caster level or until the creature manages to break free of the grapple or the grapple attempt fails. Once grappled, the effect attempts to pin, then to deal damage each round. |
| 2 |
The caster is exhausted. |
| 3 |
The target spins in place, receiving a -2 to attack rolls but gaining +1 dodge bonus to AC for the duration of the lift. The target must succeed on a Fortitude save or be sickened for the duration of the lift. |
| 4 |
(Combat) The caster is stunned for 1 round. |
| 5 |
For 1 hour per caster level, unattended objects of a size that the caster can effect with lift within close range of the caster float 5 ft. about their normal position if not fastened down. When this effect ends or when an object leaves the affected area, it floats harmlessly to the ground. |
| 6 |
The caster loses knowledge of any of the talents used in the effect (but not the base sphere) for the length of the effect (minimum 1 round). |
| 7 |
The spell point cost of the effect decreases by 1. If the effect did not require any spell points, the caster instead gains 1 temporary spell point that expires at the end of his next turn. |
| 8 |
Telekinetic forces aid in movement, but haphazardly. For 1 round per caster level, every time a creature other than the caster ends their movement within close range of the caster, they are moved 1d6 squares in a random direction (if possible, determined as a splash weapon). |
| 9 |
The caster takes 1d4 Constitution damage even if he would normally be immune to ability damage. Creatures without a Constitution score instead take Charisma damage. |
| 10 |
Random Diminutive nonmagical objects orbit the caster for 1 hour per caster level, imposing a -1 penalty on Perception and concentration checks. |
| 11 |
The caster is bombarded with nearby Diminutive, unattended objects, taking 1 bludgeoning damage per caster level. |
| 12 |
All hostile creatures within close range of the caster are targeted by a bull rush check to move them directly away from the caster as the Telekinetic Maneuver talent. |
| 13 |
All creatures within close range of the caster are tripped as the Telekinetic Maneuver talent. |
| 14 |
All creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Any weapon successfully disarmed in this way immediately makes a single attack against its former wielder as the bludgeon ability then drops to the ground. |
| 15 |
The casting time increases by 2 steps. |
| 16 |
All creatures within close range of the caster are targeted by a bull rush maneuver straight downward as the Telekinetic Maneuver talent. This deals 1d6 points of bludgeoning damage for every 5 ft. a creature is unable to move. |
| 17 |
For 1 hour per caster level, the weight of the caster’s equipment is doubled. |
| 18 |
Effect receives a -4 penalty to caster level (minimum 1). |
| 19 |
(Combat) The caster is dazed for 1 round. |
| 20 |
The caster takes untyped nonlethal damage equal to caster level. This damage does not force concentration checks to cast or maintain sphere effects or spells. |
| 21 |
The target spins in place violently, receiving a -4 to attack rolls but gaining +2 dodge bonus to AC for the duration of the lift. The target must succeed on a Fortitude save or be nauseated for the duration of the lift. A new save may be made as a move action each round; success reducing the nauseated condition to sickened. |
| 22 |
For 1 hour per caster level, the weight of the caster’s equipment is halved. |
| 23 |
All creatures within close range of the target or center of the target area are crushed by a telekinetic force, suffering 1 bludgeoning damage per caster level. |
| 24 |
All creatures within close range of the caster (excluding the caster) are crushed by a telekinetic force, suffering 1 bludgeoning damage per caster level per round for 1 round per caster level. |
| 25 |
All hostile creatures within close range of the target are targeted by a bull rush maneuver straight downward as the Telekinetic Maneuver talent. This deals 1d6 bludgeoning damage for every 5 ft. a creature is unable to move. |
| 26 |
All allied creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Any weapon successfully disarmed in this way immediately makes a single attack against its former wielder as the bludgeon ability then drops to the ground. |
| 27 |
The caster is fatigued. |
| 28 |
For 1 day per caster level, the caster is immune to falling damage. |
| 29 |
The caster makes a single magical skill check against all Telekinesis sphere effects within medium range to dispel them as if using the Counterspell feat. This is resolved after the triggering effect. |
| 30 |
(Combat) All allied creatures within close range of the caster are targeted by a bull rush maneuver straight downward as the Telekinetic Maneuver talent. This deals 1d6 bludgeoning damage for every 5 ft. a creature is unable to move. |
| 31 |
All allied creatures within close range of the caster are targeted by a grapple check as the Telekinetic Maneuver talent. These grapple attempts persist against each affected creature for 1 round per caster level or until the creature manages to break free of the grapple or the grapple attempt fails. Once grappled, the effect attempts to pin, then deal damage each round. |
| 32 |
All creatures within close range of the target are bull rushed away from the target as the Telekinetic Maneuver talent. |
| 33 |
All allied creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Weapons successfully disarmed in this way move toward the caster at up to his lift speed then drop to the ground. |
| 34 |
Roll twice and take both results. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 35 |
One object currently in the caster’s hands flies away at his lift speed and attempts to strike the nearest creature (other than the caster) within lift range as the bludgeon ability. The object drops to the ground after one such attack. |
| 36 |
All creatures within close range of the target are tripped as the Telekinetic Maneuver talent. |
| 37 |
For 1 hour per caster level, the loads of all creatures within lift range of the target are reduced by 5 lbs per caster level. |
| 38 |
(Combat) Movement becomes unstable around the caster. For 1 round per caster level, every time a creature (other than the caster) begins their movement within close range of the caster, they must succeed on a Will save or move in a random direction. Their movement pattern stays the same, but the direction moved is determined randomly, as a miss with a splash weapon. |
| 39 |
For 1 hour per caster level, the loads of all creatures within lift range of the target are increased by 5 lbs per caster level. |
| 40 |
For 1 round per caster level, one weapon in the caster’s possession but that is not currently wielded leaves the caster’s possession and attempts to stay as far from the caster as possible, to the limits of his lift range. |
| 41 |
Effect receives a +2 bonus to caster level. |
| 42 |
The target or creatures in the target area immediately fly 100 ft. in a random direction, (as a splash weapon miss). They move to the furthest safe space in this direction up to this distance and stop; they cannot slam into a wall or pass through or end the movement in an intrinsically dangerous space. |
| 43 |
All creatures within close range of the caster must succeed on a Will save or begin falling upward at a rate of 5 ft. per round. This effect prevents the creature from falling but otherwise has no impact on the creature’s movement for that round, provided it has a move speed suitable to its environment (flight if in the air, swim if below water, burrow if underground). This effect lasts for 1 round per caster level. |
| 44 |
(Combat) For 1 round per caster level, all ranged attacks are drawn to the caster, granting a +1 + 1 per 5 caster level circumstance bonus on all ranged attacks made with natural or manufactured weapons targeting the caster. |
| 45 |
One object currently in the caster’s hands flies away at his lift speed and attempts to strike the nearest hostile creature within lift range as the bludgeon ability. The object drops to the ground after one such attack. |
| 46 |
The casting time decreases by 2 steps. |
| 47 |
The effect fails, but the action is not lost. Spell points or spell slots spent are lost. |
| 48 |
(Combat) Every creature within close range of the caster is suddenly tied up in any belts, laces, or straps that are part of their clothing. If they are wearing clothing or carrying belts or bags, they become entangled for 1 round per caster level. |
| 49 |
All creatures within close range of the caster are targeted by a drag maneuver as the Telekinetic Maneuver talent, moving them toward the caster. |
| 50 |
The casting time increases by 1 step. |
| 51 |
The spell point cost of the effect increases by 1. If the caster does not have enough spell points, he is instead staggered until the end of his next turn. |
| 52 |
All hostile creatures within close range of the target are targeted by a drag maneuver toward the target as the Telekinetic Maneuver talent. |
| 53 |
Invisible force aids motion. For 1 round per caster level, all squares within close range of the caster cost half the normal movement cost. |
| 54 |
All allied creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Weapons successfully disarmed in this way move toward the caster at up to his lift speed and attempt and attack against him as the bludgeon ability, then drop to the ground. |
| 55 |
(Combat) The caster is nauseated for 1 round. |
| 56 |
All hostile creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Weapons successfully disarmed in this way move toward the caster at up to his lift speed then drop to the ground. |
| 57 |
Once per round for 1 round per caster level, a small unattended non-magical object (stone, twig, spoon, etc.) flies toward the caster’s head, inflicting 1 point of nonlethal damage, then falls unharmed to the ground. A successful Reflex save negates this damage each round. |
| 58 |
All hostile creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Any weapon successfully disarmed in this way immediately makes a single attack against its former wielder as the bludgeon ability then drops to the ground. |
| 59 |
For 1 hour per caster level, the loads of all creatures within lift range of the caster are increased by 5 lbs per caster level. |
| 60 |
All creatures within close range of the target are targeted by a bull rush maneuver straight downward as the Telekinetic Maneuver talent. This deals 1d6 points of bludgeoning damage for every 5 ft. a creature is unable to move. |
| 61 |
For 1 hour per caster level, the weight of the equipment of all creatures within close range is halved. |
| 62 |
(Combat) For 1 round per caster level, all ranged attacks near the caster are partially deflected, imposing a -1 - 1 per 5 caster level penalty on all ranged attacks made with natural or manufactured weapons targeting creatures within close range of the caster. |
| 63 |
(Combat) All allied creatures within close range of the target are targeted by a bull rush maneuver away from the target as the Telekinetic Maneuver talent. |
| 64 |
All hostile creatures within close range of the target or center of the target area are are targeted by a bull rush check to move them directly away from the target or center of the target area as the Telekinetic Maneuver talent. |
| 65 |
The caster gains knowledge of one talent of his choice from this sphere for 1 round. |
| 66 |
The caster immediately flies 100 ft. in a random direction, (as a splash weapon miss). The caster moves to the furthest safe space in this direction up to this distance and stops; the caster cannot slam into a wall or pass through or end the movement in an intrinsically dangerous space. |
| 67 |
All unattended objects of Small size or smaller within close range of the caster begin to spin slowly, like a top, for 1d6 rounds. |
| 68 |
For 1 day per caster level, the caster takes double falling damage. |
| 69 |
For 1 round per caster level, all ranged attacks are repelled from the caster, imposing a -1 - 1 per 5 caster level penalty on all ranged attacks made with natural or manufactured weapons targeting the caster for 1 round per caster level. |
| 70 |
One object currently in the caster’s hands flies away at his lift speed and attempts to strike the caster as the bludgeon ability. The object drops to the ground after one such attack. |
| 71 |
Telekinetic forced grab creatures’ fists and feet and force them to hit themselves. All creatures within close range of the caster (including the caster) must immediately deal their unarmed strike damage to themselves. |
| 72 |
The effect fails and the action is lost. Spell points or spell slots are lost. |
| 73 |
The caster makes a single magical skill check against all Telekinesis sphere effects within medium range to dispel them as if using the Counterspell feat. This is resolved before the triggering effect. |
| 74 |
For 1 hour per caster level, the weight of the equipment of all creatures within close range is doubled. |
| 75 |
Telekinetic force increases the weight of the target creature or object, allowing it to be treated as being 2 sizes larger than it is when calculating its bludgeoning damage. |
| 76 |
The caster floats 1 inch off the ground for 10 minutes per caster level. This has no impact on movement speeds or falling damage. |
| 77 |
The casting time decreases by 1 step. |
| 78 |
Roll again on the Universal wild magic table. |
| 79 |
For 1 hour per caster level, the loads of all creatures within lift range of the caster are reduced by 5 lbs per caster level. |
| 80 |
All creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Weapons successfully disarmed in this way move toward the caster at up to his lift speed then drop to the ground. |
| 81 |
All creatures within close range of the caster are bull rushed away from the caster as the Telekinetic Maneuver talent. |
| 82 |
The caster spins in place, receiving a -2 to attack rolls but gaining +1 dodge bonus to AC for the duration of the effect. The caster must succeed on a Fortitude save or be sickened for the duration of the effect. |
| 83 |
Invisible force hinders motion. For 1 round per caster level, all squares within close range of the caster cost double the normal movement cost and 5-foot steps are impossible. |
| 84 |
The caster has their feet manipulated telekinetically, making them dance uncontrollably. Their movement is halved. |
| 85 |
The caster takes a number of points of ability damage to his casting attribute equal to the effect’s caster level/4 (minimum 1) even if he would normally be immune to ability damage. |
| 86 |
The caster loses access to this sphere for 1d6 rounds. |
| 87 |
Roll twice and choose the result. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 88 |
The spell point cost of the effect increases by 1d4. If the caster does not have enough spell points, he is instead dazed until the end of his next turn. |
| 89 |
(Combat) All allied creatures within close range of the caster are targeted by a bull rush maneuver away from the caster as the Telekinetic Maneuver talent. |
| 90 |
For 1 minute per caster level, the caster partially levitates, reducing ground-based movement speeds by half and taking a penalty to CMD against bullrush, drag, and reposition combat maneuvers equal to caster level. |
| 91 |
One object currently in the caster’s hands flies away at his lift speed and attempts to strike the nearest allied creature (other than the caster) within lift range as the bludgeon ability. The object drops to the ground after one such attack. |
| 92 |
All hostile creatures within close range of the target are targeted by a trip maneuver as the Telekinetic Maneuver talent. |
| 93 |
All hostile creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Weapons successfully disarmed in this way move toward the caster at up to his lift speed and attempt and attack against him as the bludgeon ability, then drop to the ground. |
| 94 |
All creatures within close range of the target are targeted by a drag maneuver as the Telekinetic Maneuver talent, moving them toward the target or center of the target area. |
| 95 |
The effect fails and the action is lost. Spell points or spell slots are not lost. |
| 96 |
All hostile creatures within close range of the caster are targeted by a trip maneuver as the Telekinetic Maneuver talent. |
| 97 |
All hostile creatures within close range of the caster are targeted by a drag maneuver toward the caster as the Telekinetic Maneuver talent. |
| 98 |
A random nearby unattended object of a size the caster can lift begins floating and follows the caster for 1 hour at the speed of the caster’s lift. |
| 99 |
All creatures within close range of the caster (but not the caster himself) are treated as if they were carrying a heavy load for 1 round per caster level, regardless of how much they are actually carrying. |
| 100 |
All creatures within close range of the caster have their held weapons targeted by a disarm maneuver as the Steal talent. Weapons successfully disarmed in this way move toward the caster at up to his lift speed and attempt and attack against him as the bludgeon ability, then drop to the ground. |