Operatives of the Artifice sphere are adept at using objects to their fullest potential at a fast pace, offering operatives ways of creating, fixing, and augmenting objects to make them fit the operatives needs at a given moment.
Associated Skill: One Artistry or Craft skill (depending on your chosen package).
You gain the following benefits when you gain the Artifice sphere:
You gain 5 ranks in the chosen associated skill, plus 5 ranks per additional talent spent in the Artifice sphere (maximum ranks equal to your Hit Dice). If you already have ranks in the associated skill you may immediately retrain them.
Skill Leverage: You unlock skill leverage with your chosen package’s associated skill, and one Artistry skill, one Craft skill, or Knowledge (engineering).
Package: When you gain the Artifice sphere, you gain one of the following packages. You may take the Expanded Artificer talent to gain an additional package. When you gain a package, you choose one of the package’s associated skills to be the associated skill for that package and its effects.
Bonus Talent: You gain a single (function) talent, depending on the package you chose. It cannot be an exceptional talent. If the bonus talent you choose is a [utility] talent (and is not from the (gear) package), you can take the base sphere as a [utility] talent.
Additionally, you gain the Trinket and Cobbled Creation abilities.
Trinket (Ex)
You can create a trinket—a makeshift version of an object—in 1 minute with an artisan’s kit. You must succeed a Craft check against the object’s Craft DC to create a fully-functioning trinket—you can take 10 on this check, even while distracted or in combat. A trinket lasts for 1 hour + 10 minutes per point you exceed the DC (maximum 1 day), or 30 minutes on a failure. After this time, it breaks down into its base components.
You can only craft certain objects as a trinket (as determined by the package(s) you possess), and cannot be alchemical, magical, have limited uses, involve special materials, or require knowledge you do not possess (such as a specific key). A trinket shares the same statistics as the replicated item.
A trinket’s size must be at least two size categories smaller than you, but you can increase its Craft DC by +5 and craft time by +5 minutes to increase its size category by one–this is cumulative, to a maximum size equal to one size larger than you. Some trinkets must be made at a larger size to be functional (like clothing, a ladder, etc.).
The necessary materials for creating a trinket are gathered over the course of a given day—there is no monetary cost to creating a trinket, and has no monetary value (DC 0 Appraise check to determine).
Note: You cannot create a trinket that replicates an item from another sphere talent (even if you possess that sphere), such as an Alchemy sphere formulae, Trap sphere trap, etc.
Cobbled Creation [approach] (Ex)
You can adopt this approach as a swift action. While maintaining this approach, you can create a trinket as a full-round action, even if you do not have access to an artisan’s kit. When you create a trinket this way, it only lasts for 1 round per associated skill rank you possess. You can create a larger trinket this way by spending 1 round (not a full-round action) for each minute normally required.
Artifice Sphere Packages
Artwork Package
Your creations are mostly for creative expression, outward appearance, and hidden meanings. Your trinkets can replicate the function of objects such as flags, art pieces, statues, clothing, jewelry, items used for Charisma-based skill checks (such as musical instruments), or any other form of artistic expression.
Associated Skill: Artistry (choreography, literature, musical composition, or playwriting) or Craft (books, calligraphy, carpentry, cloth, clothing, glass, jewelry, musical instruments, paintings, pottery, sculptures, stonemasonry, tattoos, or taxidermy).
Fabrication Package
You are versed in the wider scope of creation and construction, creating things that have more generic, domestic uses than other packages. When you gain this package, your trinkets can replicate the function of objects that increase your carrying capacity (such as a basket or backpack), offer a different or enhanced mode of transport (such as a rope, ladder, sledge, etc.), or are tools suitable for skill checks (such as a crowbar or magnifying glass).
Associated Skill: Craft (baskets, blacksmithing, carpentry, clockwork, cloth, clothing, glass, leather, locks, mechanical, shoes, or stonemasonry).
Gear Package
The things you create have specific, functional uses, and typically need to be held or worn to be of any use. When you gain this package, your trinkets can replicate the function of objects that damage objects or surfaces (such as a saw or drill), are ammo or weapons (or function as improvised weapons), or that can be worn (such as armor, clothing, or manacles). If you replicate a weapon that you are not proficient with, you must be able to examine such a weapon (or talk with a creature who is proficient) while creating the trinket. You can only replicate weapons that you have seen before.
Associated Skill: Craft (alchemy, armor, blacksmithing, bows, clothing, firearms, leather, shoes, traps, or weapons).
| Weapon Type |
Size Adjustment (From Size of Intended Wielder) |
| Shuriken, needles, etc. |
Four sizes smaller |
| Daggers |
Three sizes smaller |
| Light weapons |
Two sizes smaller |
| One-handed weapons |
One size smaller |
| Two-handed weapons |
Same size |