Operatives of the Body Control sphere are skilled at meditation and unlocking the limits of their internal physiology. They can make their bodies do extraordinary things otherwise thought possible only with magic.
Associated Skill: Escape Artist.
You gain the following benefits when you gain the Body Control sphere.
When you gain the Body Control sphere, you gain 5 ranks in Escape Artist, plus 5 ranks per additional talent spent in the Body Control sphere (maximum ranks equal to your Hit Dice). If you already have ranks in Escape Artist, you may immediately retrain them.
Skill Leverage: You unlock skill leverage with the Acrobatics and Escape Artist skills.
Bonus Talent: You gain a (control) talent of your choice when you gain the Body Control sphere. It cannot be an exceptional talent. If the (control) talent you choose is a [utility] talent, you can take the base sphere as a [utility] talent.
You also gain the Meditate and Slip Past abilities.
Meditate [approach] (Ex)
Adopting this approach is a swift action or a move action. You may abandon this approach as a free action that can be taken even outside of your turn. While you maintain this approach, you gain some conscious control over your physiological processes and your emotional responses determined by the (control) talent you choose when you adopt the approach. You can endure certain effects listed in the talent when you fail an ability check, skill check, or saving throw against an effect permitted by your current (control) talent. To endure an effect, you attempt an associated skill check as a swift or immediate action. The DC and effect depend on whether it was an ability check, saving throw, or skill check.
- Ability Check (twice the DC): If your skill check succeeds, you get a +2 insight bonus on the ability check, which can cause you to succeed instead of fail.
- Saving Throw (DC 150% the save DC): If your skill check succeeds, you get a +3 insight bonus on the saving throw, which can cause it to succeed instead of fail.
- Skill Check (DC 5 + the skill check DC): If your associated skill check succeeds, the failed skill check becomes a success.
When you meditate, you may add up to two (control) talents to the approach, but you cannot have more than one unless at least one of those talents has the [utility] tag.
Slip Past (Ex)
You can move through a space as narrow as half yours without squeezing, as narrow as one-quarter your space at half speed, as narrow as your shoulders at one-quarter speed, and as narrow as your head at a rate of 5 feet per full-round action. You can move freely through the spaces of creatures one size category closer to yours (usually reduced from three sizes different to two sizes different; you still provoke attacks of opportunity). You can use your Escape Artist modifier in place of your Acrobatics modifier for checks to move through the spaces of creatures closer to you in size and to avoid attacks of opportunity.
Associated Feat: Serpentine Compression (Pathfinder Roleplaying Game Monster Codex).