Operatives of the Communication sphere are skilled at clear speech, clever wordplay, persuasive rhetoric, and translation across all sorts of differences. They can easily understand other creatures despite language barriers. Others listen to the operative and weigh their words seriously.
Associated Skill: Diplomacy or Linguistics. Choose one to be the associated skill when you gain the sphere.
You gain the following benefits when you gain the Communication sphere.
You gain 5 ranks in that skill, plus 5 ranks per additional talent spent in the Communication sphere (maximum ranks equal to your Hit Dice). If you already have ranks in the associated skill not from a skill sphere, you may immediately retrain them.
Skill Leverage: You unlock skill leverage with the Diplomacy and Linguistics skills.
Bonus Talent: You gain a bonus talent with the (rapport) tag, described below. It cannot be an exceptional talent. If you choose a [utility] talent as this bonus talent, you can take the base sphere as a [utility] talent.
You also gain the Betray and Build Rapport abilities.
Betray (Ex)
You can outwit allied NPCs, but only as part of taking a hostile action against them. If a creature believes you are an ally, you can outwit the creature by worsening their attitude (generally to hostile, though the GM might rule otherwise).
Build Rapport (Ex)
When you interact with a creature that is not hostile to you within 30 feet, you can choose to form a rapport with that creature as a standard action, or as a move action if you know one of the creature’s motivations. You cannot form a rapport with a mindless creature. The rapport remains until 24 hours pass, you or the creature chooses to end the rapport as a swift action, or you form another rapport. You can form a rapport with multiple creatures at once if you know a motivation for each of them, up to a number of targets equal to your operative ability modifier.
You can always use gestures to communicate simple concepts to creatures you share a rapport with without using words just as easily as with words, regardless of whether you share a language. Communicating complex information this way requires a successful DC 25 Linguistics check; failing by 5 or more conveys inaccurate information rather than what the creature intended to share.
Each creature that shares a rapport with you (including you) automatically succeeds at Bluff (or Linguistics) checks to send secret messages to each other, although they still attempt a skill check to determine if observers understand. They can use their Linguistics modifier in place of their Bluff modifier to pass the secret message at no penalty.
You can choose one or two (rapport) talents you have when you form a rapport and apply the effect to creatures sharing your rapport (including you). You can only choose two (rapport) talents to apply at once if one or both of them have the [utility] tag.
If you target a creature who already shares a rapport with someone else, you can join the existing rapport without counting against its maximum number of targets, and you can add one of your own (rapport) talents for all members to benefit from. You cannot add a talent the rapport already has. This replaces build rapport’s usual effect.