Using Champions of the Spheres
Champions of the Spheres is a companion volume for both Spheres of Might and Spheres of Power, containing new classes, new archetypes, and new feats designed to marry the two systems for use on a single character.
Champions of the Spheres only requires the main Spheres of Might and Spheres of Power books to work; if anything referenced inside pulls from any supplementary Spheres books, they are marked and the book in question is named.
Among the new mechanics and concepts introduced in this release are:
Champion Classes and Archetypes: Three new classes are introduced in this release, including the Prodigy, the Sage, and the Troubadour. These classes are built to make use of both Spheres systems to function properly. For help learning the systems, see the How to Build a Spherecaster and How to Build a Practitioner pages.
The Prodigy is a special form of genius, gifted in virtually every way. While a prodigy never grows as powerful as more specialized combatants, prodigies can switch between offense, defense, magic, martial prowess, and skillful ability, buiding combos that culminate in powerful finishing moves.
The Sage uses ki to not only empower his body, but also to perform feats of prowess on par with the greatest of wizards. While a monk may complement physical combat with mystic power, the sage can fire powerful blasts, create barriers, and manipulate life and death with his powers.
The Troubadour is a master of change, switching roles like an actor might switch masks to fit whatever situation he finds himself in. The troubadour excels not only at combat, but also at social intrigue as his multiple roles don’t only change his abilities, but can even hide his identity from magic.
Blended Training: Blended Training is one of the ways in which the two spheres systems can mix, allowing them to select both magic and martial talents as desired. A class or archetype that gains Blended Training counts as possessing the Combat Training class feature for all purposes.
Writer Note: This means that you cannot have both Blended Training and Combat Training on the same class.
Champion Feats: Champion feats are a new division of feats that have both magic talents and martial talents as prerequisites. Champion feats are designed to enable character concepts that rely on both martial combat and magical power. These can be found with the other Champion feats.
Unified Traditions: When a character gains both a martial tradition and a casting tradition, they are potentially making a great many choices at 1st level. Unified traditions, presented herein, are not a new concept as much as a streamlined combination of both casting traditions and martial traditions, to serve as player aids and character seeds when creating characters.